Shader System: Crash on PAL_LocalIPC_IsConnected when IPC fails on launch ( 1319336) Mobile: Calling Resources.Load() while asynchronously loading assetbundle by UnityWebRequest makes main thread stuck ( 1277297) Shuriken: Crash on ParticleSystem_ShapeModule_CUSTOM_set_sprite_Injected when changing the shape.sprite of a null ParticleSystem ( 1319658) Shuriken: Crash on ParticleSystem::EndUpdateAll ( 1311212) Linux: Linux Editor throws "X Server took longer than x miliseconds to respond to SetGtkWindowSizeAndPosition" error after opening ( 1309607) Mobile: FixedUpdate gets called multiple times before the first Update when Build is run on a Device ( 1318647)Īsset Importers: Wintermute::Geometry::Verify errors are spammed when baking a Mesh with Mesh Compression set to Medium/High ( 1313968) Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts ( 1262671)Īndroid: App installed using APK from app bundle option in Android Studio fails to run ( 1314472) Mono: Built player takes multiple seconds to shut down ( 1295072) Shader System: Editor crashes on UpgradeOldShaderSyntax when shaders are being upgraded during importing process ( 1299790) Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to Locked ( 1248389)Īsset Importers: Importing an fbx model is noticeably slower when the model contains Animations ( 1265275) Templates: Editor Crashes when performing Undo and Redo after duplicating Game Object with LEGO Model Asset component ( 1298503) Packman: User can't easily configure location of both UPM and Asset Store package local cache ( 1317232)Ĭloth: Cloth is broken when parent GameObject scale is lower than 1 and Surface Penetration constraints are set 0 ( 1319488) Addressable Assets: Performance bug reported by the DOTS team in PreloadManager::WaitForAllOperationToComplete ( 1322086)Īsset Bundles: Synchronous Asset Loading Does Not Correctly Load Preload Dependencies ( 1321141)
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